Posted in MA Indie Game Development

GDD730 Week 2

During this week our team had the opportunity to engage in discussion over many meetings. With several members in different time zones, we had to develop the best way to find an opportune moment to hold at least one online conference a week, using other additional tools such as messaging and emails as support.
We have had to overcome some resistance to learning how to use new tools and some well-known ones in a more professional way as Trello, Miro or the popular Discord.

 

Continue reading “GDD730 Week 2”

Posted in MA Indie Game Development

GDD710 – Week 2

This second week the theme is creativity, a concept that in my opinion is strongly intertwined with other concepts such as imagination, the creation of ideas, and of course innovation. Personally, and especially during my youth I would never have considered that creativity could be the result of an analytical, measurable, repeatable and evaluable process.

Continue reading “GDD710 – Week 2”

Posted in MA Indie Game Development

GDD710 – Week 4

The past week was full of anxiety. During the last Wednesday live session a new task was revealed. This will keep us busy over the next two weeks.It is my intention to get out of my comfort zone and carry out the development using not only an engine that I have abandoned for years,  Unity, but also using an add on that in theory should allow me to do the whole job without having to write a single line of code, which doubles the bet!.

Continue reading “GDD710 – Week 4”