Posted in MA Indie Game Development

GDD720 Week 4

 


After several days of reflection, I have reformulated my ideas to comply with the required guidelines. As I stated before, I have a strong preference for using a general algorithm that does not rely on Unity tools, to be able to take it to re-use it on other platforms or programming languages without having to export it with the mentioned engine. This is getting complicated!

 

 

 

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Posted in MA Indie Game Development

GDD 710 – Week 7

Anticipating the second rapid ideation session (RI2) to be revealed tonight, I decided to set up a GitHub repository to work with Unity, and if possible to commit files from Playmaker’s projects. Throughout the last few years I have had a very distant relationship with this kind of programs which is something like burying your head in the sand…

 

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