When developing for the Playdate it is important to keep in mind that this is a ll a relative new scenario where there is practically no abundance of work from other sources or the data collected over years of statistics; neither in terms of hardware, nor in terms of the software. Sherlock mode on! 
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For the next few weeks, my focus will be on learning how to create procedurally generated random zones, starting with a study of some recent games that use these techniques and trying to learn more about these methods through reference material in order to create a relatively simple but effective way to do so with Unity.
 Many things have happened over the first days of this new study block. Welcome to the party!


